module GodArcSword
{
	imports
	{
		Base
	}
	item GodArcSword
	{
		DisplayCategory = Weapon,
		MaxRange 		= 1.5,
		WeaponSprite 		= GAS,
		MinAngle 		= 0.7,
		Type 		= Weapon,
		MinimumSwingTime 		= 2,
		KnockBackOnNoDeath 		= TRUE,
		SwingAmountBeforeImpact 		= 0.02,
		Categories 		= LongBlade,
		ConditionLowerChanceOneIn 		= 25,
		Weight 		= 3,
		SplatNumber 		= 2,
		PushBackMod 		= 0.5,
		SubCategory	=	Swinging,
		ConditionMax 		= 10,
		MaxHitCount 		= 4,
		DoorDamage 		= 8,
		SwingAnim 		= Bat,
		DisplayName 		= God Arc Sword,
		MinRange 		= 0.60,
		SwingTime 		= 3,
		KnockdownMod 		= 0,
		SplatBloodOnNoDeath 		= FALSE,
		Icon 		= GodArcSword,
		RunAnim 		= Run_Weapon2,
		IdleAnim 		= Idle_Weapon2,
		TreeDamage 		= 1,
		CriticalChance 		= 30,
		CritDmgMultiplier 		= 10,
		MinDamage 		= 8,
		MaxDamage 		= 8,
		BaseSpeed = 1.25,
        DoorHitSound = SLASHGAS,
		HitSound = SLASHGAS,
		HitFloorSound = SLASHGAS,
        BreakSound  =   KatanaBreak,
		SwingSound = KatanaSwing,
		AttachmentType = BigBlade,
		DamageCategory = Slash,
        DamageMakeHole = TRUE,
		TwoHandWeapon 		= TRUE,
	}
}